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- #include <Sound.h>
-
- #define NUM_SOUNDS 10
-
- enum
- {
- sound_keyclick = 1000,
- sound_playword_good,
- sound_badword,
- sound_wingame,
- sound_losegame,
- sound_virgin,
- sound_on,
- sound_aboutMSG,
- sound_fluff,
- sound_bluffing
- };
-
- extern SndChannelPtr myChannel;
- extern Handle MySounds[NUM_SOUNDS];
- extern Boolean gSoundToggle;
- extern Boolean gSoundAvailable;
- extern Boolean gSoundIsFinishedPlaying;
-
- void InitTheSounds(void);
- void DoSound(short whichSound, Boolean async);
- void CloseTheSoundChannel(void);
-